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Sivus Grahn
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PostSubject: San and Locke   Tue Jun 27, 2017 3:26 am

SA-X and TL get hired to work together hunting a bounty on the planet Twin-Tabula.
That's as much as I've got so far, but...well, I'm just trying to get an RP going honestly.

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 3:29 am

Sounds like it could work out.
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PostSubject: Re: San and Locke   Tue Jun 27, 2017 4:40 am

Awesome. Now we just need deeper details (something I didn't want to agonize over and write before getting the go-ahead, given the recent history of such endeavors).
Sorry I've taken so long to respond by the way, I'm working on editing the post-seven year time-skip Espera(V2) and updating his "Post-Darkened World" weapons to fit more in line with his current abilities and tech-level, and to keep him ahead of the Federation, and in one case, restore a weapon I made before his first character approval way back when to its original intent. Essentially, I'm updating him to the tech level he SHOULD have at the time of the (V2) transition, and preparing him for "Dead-Zone"/"Apocalypse" time. Still want to change that name setup around a bit, I've just never gotten around to it yet.


Who all might Locke get sent after? What kind of targets would she most frequently choose to hunt/get called up and hired to hunt down?

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 4:44 am

Anyone the Federation would send people after, really. Criminals, space pirates, etc.
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PostSubject: Re: San and Locke   Tue Jun 27, 2017 5:12 am

So, to clarify the now deleted post, they're sent after a space pirate operation on Twin Tabula directed by Ridley himself, with orders to destroy everything they can, and to capture Ridley, Dead or Alive (with quadruple pay for live delivery, to compensate for extra effort and any possible damages to their persons or equipment)

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 5:15 am

That sounds like it'd be a fun story. And Talon has to configure her transportation device to send him to her cargo hold where he'd be tied down after getting incapacitated because I don't see him fitting in a cell made for a person.
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PostSubject: Re: San and Locke   Tue Jun 27, 2017 5:18 am

Yeah, nor would I be able to see a normal cell being able to keep him captive regardless of size, he'd likely break out of any NORMAL cell or other holding unit, so there would need to be some other modifications...probably.
Or perhaps an added attachment to one of her ships "Space Dragon holding cell", specifically designed to hold Space Dragons and their cousins (Spacial Draconoids) with next to no chance of escape.

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 5:20 am

I was thinking electrified wires that have an extremely strong current constantly running through them that are placed above him in a way where if he gets up to move at all he gets fried. With an automatic deactivation if it puts him unconscious. It'd be something she usually uses for if her target is a large beast that's meant to be kept alive, which isn't exactly far off from this use.
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PostSubject: Re: San and Locke   Tue Jun 27, 2017 5:24 am

Yyeaah, that'd probably do it. Probably have to be recalibrated a bit to be able to work on a beast like Ridley, but with some minor tweaking, it'd probably do the job.

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 5:35 am

It's similar to a concept I had where Locke basically uses a voltage grapple as a long ranged stun tool, with it automatically deactivating if it was about to kill the target. Or she could keep it going if that's what she wants.
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PostSubject: Re: San and Locke   Tue Jun 27, 2017 5:39 am

Cool concept. Now we just need to figure out how to actually START the RP, and who should do first post.
In the meantime, I'm going to finish the Espera(V2) weapons rewrite.

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 6:00 am

I'm not sure where to start, and I gotta go for a few hours in half an hour so if ye start I gotta wait to respond.
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PostSubject: Re: San and Locke   Tue Jun 27, 2017 11:03 am

I think I've got an idea, one that actually works better than the Federation hiring them would in the first place. They are hired by the organization "X", to take out Ridley and the operation on Twin Tabula. Sound good?

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 11:21 am

Sounds good.
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PostSubject: Re: San and Locke   Tue Jun 27, 2017 11:42 am

So, I tried to get an old backup account working to use as a sub-account for when I'm dealing with multiple characters, some of whom are on the opposite team, and for "GM Narrator" purposes. I'm not sure it worked.
Either way, I can't be logged into two accounts at once on the same computer.

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PostSubject: Re: San and Locke   Tue Jun 27, 2017 11:59 am

Wow, that took WAY too freaking long, and way more reading than it should have needed to, but I've got the first post (mostly just introducing the bounty itself) logged.

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