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Cerent Riholara



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PostSubject: Replay Value   Fri Mar 05, 2010 7:12 am

So, is anyone else able to replay this game over and over again and never get bored with it?

For some reason I keep coming back to this game. Of course after awhile I take a break and go play something else, but I always come back for more.

Maybe it's because it's Metroids very first game where it's a FPS. -Shrugs-
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weaponsmaster



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PostSubject: Re: Replay Value   Sun Oct 24, 2010 1:13 am

I like the puzzles on it... that's why I come back again and again and again... hang on a moment.... and again. Laughing
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Samuel Redford

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PostSubject: Re: Replay Value   Tue Oct 26, 2010 1:25 am

I'm playing it to death on MPT. I'm borrowing it from a friend, and I'm on my third time through Corruption(This time on Hypermode) and my first time through Prime (Veteran)
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weaponsmaster



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PostSubject: Re: Replay Value   Wed Oct 27, 2010 2:41 am

Ah, Veteran mode... I spent about 2 weeks beating MPI on that mode...


BEST 2 WEEKS EVAR!!!!!!!!
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Samuel Redford

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PostSubject: Re: Replay Value   Wed Oct 27, 2010 9:10 pm

lol fail. Maybe an almost win, but fail.

I spent about 30 hours total on MPI first time through. I missed only 2 energy tanks, and like 4 missile upgrades. Not bad for a 12-year-old sneaking on the game system... XD
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weaponsmaster



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PostSubject: Re: Replay Value   Thu Oct 28, 2010 2:52 am

For my first run-through, it only took me about 28 hours, and that's with getting every single item, upgrade, and scan.
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Samuel Redford

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PostSubject: Re: Replay Value   Wed Nov 10, 2010 10:18 pm

Nicely done. I'm working on MPT MP1 right now and I'm taking it pretty slow. Don't wanna get too far without collecting everything, right? Cool
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weaponsmaster



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PostSubject: Re: Replay Value   Thu Nov 18, 2010 2:36 am

True... always helps when you can get your paws on every item, upgrade, and scan available... something I always do is scan EVERYTHING!
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Samuel Redford

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PostSubject: Re: Replay Value   Thu Nov 18, 2010 9:25 pm

Yeah, I had that problem with MPT MP3. I scanned EVERY creature and Lore except like 4 Pirate Lore and 4 creatures, including the first boss. How could I have missed scanning Ridley?!?
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Lieutenant Cynder

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PostSubject: Re: Replay Value   Fri Nov 19, 2010 7:17 am

Having played through the game several times I have witnessed many glitches however there is one that is cooler than the rest. If you've been through the sunken pirate frigate then if you go through it the other way, once you end up outside you will notice that fog (Glitch) has now appeared throughout the overworld section. As long as I can remember I have been using the glitch as many time as I like. But the best thing I could remember was fighting meta ridley, The fight looked ten times cooler believe me when I say that, It is just that cool
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Samuel Redford

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PostSubject: Re: Replay Value   Fri Nov 19, 2010 9:45 am

There's another way? O.o
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chaos201

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PostSubject: Re: Replay Value   Fri Nov 19, 2010 8:07 pm

On my second playthrough of MP1 i did it in about 8 hrs and got at least 75% of everything...my first save i got everything in it and the second time was pretty much a month after the first so i remembered pretty much everything
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weaponsmaster



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PostSubject: Re: Replay Value   Sun Nov 21, 2010 1:13 pm

I never knew about that glitch... gonna have to try it out sometime!
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LinkAran101

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PostSubject: Re: Replay Value   Tue Jun 19, 2012 6:48 am

I have finaly gotten to the end, and found the MP to be hard as F^&(K.
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RildokxNanoFate
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PostSubject: Re: Replay Value   Wed Jun 20, 2012 11:15 am

It's actually not that hard once you get the rhythm of what they're gonna do next.

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The Pinkest Catgirl
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PostSubject: Re: Replay Value   Wed Jun 20, 2012 11:56 am

Is it me, or are the Prime games a lot easier on Wii(I have Trilogy)? It's probably the controls, but some other parts seem easier too. Like I was never able to beat the Omega Pirate for some reason(I'm serious, I don't even know why but I could never beat him. Every time I got him to low health he managed to kill me.) in the GC version, but in the Wii version I beat him on the first try.

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RildokxNanoFate
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PostSubject: Re: Replay Value   Wed Jun 20, 2012 12:11 pm

Well one trick you could do on the Wii version was you lock onto something and go behind a corner, aim to the side the corner is at and fire and it'll go around the corner, for the wave beam and missiles at least. Or maybe just missiles, can't remember... but I know for the missiles cause I used that trick on the stupid turrets that were a pain in the arse.

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Sivus Grahn
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PostSubject: Re: Replay Value   Wed Jun 20, 2012 1:04 pm

you could also get his shoulders and knees blown off as usual, then locate him with the X-ray visor- also as usual - and then once you find him, go to him in morphball form and lay a power bomb, get out of the phazon, then look at him with the X-ray visor again before the power bomb explodes, this will take off nearly a fourth of his health, and I have myself verified this. it really works.

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The Pinkest Catgirl
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PostSubject: Re: Replay Value   Wed Jun 20, 2012 1:16 pm

I already finished the game on the Wii version. I could probably never go back to playing the GC versions, the controls are just so damn good in the Wii version that I wouldn't be able to go back to it.

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LinkAran101

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PostSubject: Re: Replay Value   Wed Jun 20, 2012 1:21 pm

Yeah I found my old gc version and It is a lot less natural for me
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Sivus Grahn
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PostSubject: Re: Replay Value   Mon Jun 25, 2012 3:26 am

I can't really say on that, cause I don't have any of the Wii versions.

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LinkAran101

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PostSubject: Re: Replay Value   Mon Jun 25, 2012 5:12 am

I FINALLY BEAT IT, ON TO THE NEXT, actually a few days ago
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