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 RPG Mode

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Is This System Confusing? READ IT FIRST
HELL YES
RPG Mode Vote_lcap67%RPG Mode Vote_rcap
 67% [ 2 ]
HELL YES
RPG Mode Vote_lcap33%RPG Mode Vote_rcap
 33% [ 1 ]
Total Votes : 3
 

AuthorMessage
Toasty
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Toasty

Posts : 1374
Join date : 2010-05-09
Age : 23
Location : Denmark

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PostSubject: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 7:01 pm

Basically A Character Set To RPG Mode Is Bound By RPG Elements.

Levels

Skills

Money

Weapons

Ammunition

Inventory

Action Points

Gun Over Heat

Gun And Armor Durability

Buying New Armor/Weapons/Weapon Additions

Things Of This Nature.

Your character starts at a level 1 with a max level of 50. you have an admin roll dice for you to see what kind of stats you get in these 10 skills. The Skill Max Is 100.

Barter - Get Lower Prices When Buying And Higher Prices When Selling

Big Guns - Better Skill With Mini Guns, Flamers, Rockets...

Energy Weapons - Better With Guns Using Power Instead Of Bullets (I.E. Arm Cannon)

Explosives - Better With Anything That Makes Boom Boom. Nades, Rockets...

Medicine - Better At Healing

Melee Weapons - Better With Melee Weapons.

Repair - Better At Fixing Things

Small Guns - Better With More Conventional Weapons

Speech - Better at making conversation

Unarmed - better at fighting fist to fist

You May Ask For A Re-Roll And The Lowest Number One Of The Skills Can Be When You Start Is 15 And The Highest Is 35. You May Also Select 3 Skills You Specialize In And You Will Gain 15 Points To That Skill Even If It Goes Above 35.

You Will Also Have 5 Traits For You Character. You May Pick What Your Traits Will Be. All Traits Will Start With 5. The Lowest A Trait Can Go Is 1 And The Highest Is 10. You Will Be Given 5 Extra Points To Pore Into Any Trait You Choose. You May Also Take Points From Other Points To Add To Your Pool Of Points For Other Traits.

Here Are The 5 Traits

Strength - Better At Melee/Unarmed Skills And Can Carry More In Inventory

Endurance - More HP And AP

Charisma - Better At Speech And Barter Skills

Intelligence - Better In Medicine, Repair, And Speech Skills

Agility - More AP And Better In The Unarmed, Melee, Small Guns, Energy Weapons Skill

You Can Have One Starting Gun, One Starting Melee Weapon, And 1,000 Credits To Start With. You May Start With A Ship And Suit To.

All Weapons Will Have 4 Stats On Them.

Atk - Attack Power

Def - Defensive Power

Rel - Reload Speed

End - Durability Of The Weapon.

Every time You Use A Weapon On A Mission It Looses One End Point. Lets Say I Have A Gun With 10 End Points. I Go On 3 Missions. That Gun Will Have 7/10 End Points. Every time You Loose An End Point You Take A Fraction Off Your Guns Attack And Def Points. So Lets Say My Gun Had 1000 Atk And 1000 Def Points. Because The End Points Are 7/10 Its Will Only Have 700 Atk And Def Points. There Is No Level Requirement For Any Guns.

Getting Back To The Skills And Level System. Every time you kill someone you take your experience and compare them. you take how much experience you have and subtract it from your enemy's experience. you then add the total to your experience. if you kill someone with less experience then you, you gain no experience. you might be thinking

Quote :
OMG HOW THE FUCK DO I KILL SOMTHING WITH MORE EXPERINCE THAN MEE!!!!!! FAGRG JYTDHYDT HYDHYD HY

Well Your Skills/Equipment/Traits Come Into Play. Depending On How Your Attacking Or Being Attacked Will Determine The Outcome. So Lets Say I An Being Attacked By Generic Pirate #1. Well Fuck. Generic Pirate #1 Is A Higher Level Than Me. But Wait. Hes Attacking Me With A Crowbar With 1000Atk Power. Well It Also Happens I Have A BFG-9000 With Me And It has 9000Def. My Big Guns Skill Is Also 100 When His Melee Skill Is 3. I Blow Him To Hell. I Gain The Experience And I Level Up.

This System Isn't Down And Pat Yet But This Is A Showing Of What It Be Like If We Implemented One.
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commander7890

commander7890

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Join date : 2010-06-24

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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 7:28 pm

I understand what you're asking, but this is technically already an RPG, seeing as how RPG stands for roleplaying game >_>

Just saying Razz

And it's sort of a good idea...but not exactly needed.
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Toasty
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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 7:32 pm

Nether Where Bosses But They Made A Great addition.
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commander7890

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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 7:36 pm

Right, but bosses are an addition, optional. this is more of completely changing the system itself, where you NEED to follow it.
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Toasty
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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 8:10 pm

Well I Said Its Optional. You Pick If Your Character Is Normal Or RPG. And Im Thinking Of Making A Converter System.
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Lieutenant Cynder

Lieutenant Cynder

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Age : 24
Location : At war with the Kriken

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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 8:21 pm

One quick question: Are you maybe a fan of the fallout series? because the skills section is strangely familiar to the skills you get in the fallout games.
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Toasty
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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 8:44 pm

Well Not Rly. Ive Played The Games And I Couldn't Think Of Anything So When Making The Skills I Got Lazy. Im not A Fan. Im Jest Lazy.
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RildokxNanoFate
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RildokxNanoFate

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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSat Jul 03, 2010 10:29 pm

Eh... I don't really see something like this happening. Role playing is supposed to use the imagination, not mechanics that tells us what happens.

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Toasty
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PostSubject: Re: RPG Mode   RPG Mode Icon_minitimeSun Jul 04, 2010 9:22 am

I Understand. I Thought The Idea Of Adding On An RPG System Would Be Clunky And Not Fun At All But Its Something To Throw Across The Table. I'm Still Hoping To See That Table Top RP Come True. (Even Though Its Ben Dead For The Past Forever)
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