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The Pinkest Catgirl
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PostSubject: Re: Talon Aran   Sat Jun 23, 2012 9:42 am

I edited it a little, adding the PED to the powersuit(Why I didn't think of that before, I don't know, considering how Phazon-based he is.) and his other pistol he recently started using.
Also, would I be allowed to make it another transforming blade? I didn't do this initially because it seemed overpowered, but I thought about it and now I want to do it.
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PostSubject: Re: Talon Aran   Sat Jun 23, 2012 9:11 pm

Sure, go ahead and add another one and I'll update it.

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PostSubject: Re: Talon Aran   Sun Jun 24, 2012 12:55 am

Done.
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PostSubject: Re: Talon Aran   Mon Jun 25, 2012 8:11 am

Updated.

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PostSubject: Re: Talon Aran   Wed Jun 27, 2012 11:54 pm

Added upgrades from the recent RP as post-fusion upgrades.
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PostSubject: Re: Talon Aran   Fri Jun 29, 2012 5:43 am

updated

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PostSubject: Re: Talon Aran   Tue May 21, 2013 9:10 am

I'm thinking of revising a part of his backstory to explain just why his body bonded with Phazon so easily, with inspiration from the "conduits" from inFamous. Namely that he was born with a gene that made him able to get abilities from Phazon without harmful effects.
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PostSubject: Re: Talon Aran   Fri Aug 30, 2013 2:06 am

Edited a simple thing, mainly just to show I'm still alive here. His knife's been changed from a generic combat knife to a Karambit
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PostSubject: Re: Talon Aran   Wed Mar 19, 2014 1:29 pm

Updated the Powersuit image with a much better one
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PostSubject: Re: Talon Aran   Wed Mar 26, 2014 1:03 pm

Updated. Trying to check in as much as possible.
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PostSubject: Re: Talon Aran   Sat May 10, 2014 3:40 am

Thinking of switching out Talon's weapons. Possibly switching the beam blades out for a high frequency sword(Whether transforming from the guns or just a separate weapon) powered by his Phazon.


Also making a bunch of edits including giving him a Zero Suit equivalent, and taking out a bunch of dumb stuff that didn't work/I never really used like the syringes.
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PostSubject: Re: Talon Aran   Sat May 10, 2014 8:02 am

Just post when it's done.
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PostSubject: Re: Talon Aran   Sat May 10, 2014 9:13 am

Instead of outright removing the beam sword, I'll nerf it a bit. And remove the "lightsaber like" description, so really it's more of an emergency weapon/quick melee attack. I'm still adding the HF Blade because I feel he'd use that more.
Done editing for now.
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PostSubject: Re: Talon Aran   Mon May 12, 2014 9:52 am

Updated.
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PostSubject: Re: Talon Aran   Sat Aug 02, 2014 11:16 am

I decided after some thought to remove his telekinesis ability, replacing it with a modified grapple beam. I figure I don't have him use it enough anyway, so I figured I'd give him something I consider cooler(inspired by the Leash from Bulletstorm). Now his abilities are mostly physical except for the telepathy.
Also removed his redundant energy blast power.
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PostSubject: Re: Talon Aran   Thu Aug 21, 2014 6:24 pm

Updated again.
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PostSubject: Re: Talon Aran   Sun Dec 21, 2014 3:42 pm

Thinking of adding the short range teleportation device he got from that really old RP that unfortunately was never finished, but I'm not sure if that would be balanced or not. Thoughts?
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PostSubject: Re: Talon Aran   Mon Dec 22, 2014 4:44 am

what RP was it?

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PostSubject: Re: Talon Aran   Mon Dec 22, 2014 5:38 am

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PostSubject: Re: Talon Aran   Mon Dec 22, 2014 6:02 am

Was thinking of either making it a teleporting device...Or a device that speeds him up to a point where it looks like he's teleporting, but I gotta think of a drawback because that sounds really overpowered.
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PostSubject: Re: Talon Aran   Tue Dec 23, 2014 4:45 pm

Crazyzealot wrote:
Was thinking of either making it a teleporting device...Or a device that speeds him up to a point where it looks like he's teleporting, but I gotta think of a drawback because that sounds really overpowered.

Make it work only over short distances and give it a cool down. Suddenly you have what is pretty much a 'Blink' ability rather then something like a teleport.
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PostSubject: Re: Talon Aran   Tue Dec 23, 2014 7:46 pm

Added it to the profile. Is a 1 minute cooldown enough?
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PostSubject: Re: Talon Aran   Sat Dec 27, 2014 2:56 am

Added a frigate to his ships in the profile. I figured it was kinda silly that he was a rather high ranking Space Pirate but didn't have command of his own SP Frigate.
And figured I'd add an assault rifle considering he's wielding a rifle in the picture.
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PostSubject: Re: Talon Aran   Sat Dec 27, 2014 3:27 pm

Crazyzealot wrote:
Added it to the profile. Is a 1 minute cooldown enough?
12 seconds would be enough. About the same as a blink dagger.

The additions of weapons and ships are fine as well.
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PostSubject: Re: Talon Aran   Sat Dec 27, 2014 9:56 pm

When I was writing it down I forgot how long a minute would actually be for a cooldown. 12 seconds sounds about right, thanks.
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