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 Aryss Drakeglade

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Toasty
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PostSubject: Re: Aryss Drakeglade   Fri Oct 01, 2010 1:34 pm

Oh, ya, sure, go ahead, no one cares anyway, but hey, whata' ya gana' do about it?

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PostSubject: Re: Aryss Drakeglade   Fri Oct 01, 2010 10:02 pm

I like it. I really do. And I've been skeptical about the bulk of this character's designs. If it doesn't get approved I'll be surprised.
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PostSubject: Re: Aryss Drakeglade   Sat Oct 02, 2010 2:53 am

So will this replace all those shields?

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PostSubject: Re: Aryss Drakeglade   Sat Oct 02, 2010 5:52 am

Yes, the shield system is more efficient & I will finally carry more Energy tanks, it has a better hazard shield design, & even sports foot & back boosters

It also has the Universal Translator & Scan visor functions

@ Epic:

@ Sam:
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PostSubject: Re: Aryss Drakeglade   Sat Oct 02, 2010 11:20 am

Alright then, make the changes to the original post and I'll update it.

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PostSubject: Re: Aryss Drakeglade   Sat Oct 02, 2010 11:22 am

Ok


Edit/addition: I've looked at other registrations (to see how others have done it in the past) & you do a good job with photoshop, which I do not have, Maybe you could show everyone how it's done, with my character, since there's no picture of him yet

P.S: I am working on a new suit idea called the C334 Spartan Battle Suit. I so far have only the name & conceptual idea.

P.P.S: If you think I am stealing any ideas, you're wrong, as I have yet to encounter anything sci-fi with the name spartan in my video game playing mania


Last edited by Sharpshot 2010 on Sat Oct 09, 2010 11:29 pm; edited 1 time in total
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PostSubject: Re: Aryss Drakeglade   Tue Oct 05, 2010 12:26 pm

Can anyone help me with ideas for a new armorsuit, I have a concept, I just can't find a good desighn, as a reminder, any arm cannons must allow detachment for parkour, as both hands are needed, Also, I need these ideas by the time the new roleplay starts
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PostSubject: Re: Aryss Drakeglade   Wed Oct 06, 2010 9:38 pm

May I suggest benchmarking? A friend introduced me to the Hero System, and for my first character I took Iron Man as the base design and modified it to my specifications. That later gave birth to Samuel on this site, after more alterations.
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PostSubject: Re: Aryss Drakeglade   Sat Oct 09, 2010 11:30 pm

Hero System? I'll try that
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PostSubject: Re: Aryss Drakeglade   Sun Dec 05, 2010 1:16 pm

would this be good

AD3 (also called Crusader) ((AD3 means Aryss Drakeglade's 3rd suit model)

Weapons: High energy protoshere pulser (protospheres are spheres of particles that have both high energy & high density, bound together with a protonic field, which causes the particles to run a pre-aligned path, launched via magnetic prepulsion) Amp electricity gun, Javalin (standard) missile luancher (cap.= 20 missiles) All weapons are installed in the Arm Cannon

Armor: Crusader Armor Shell Mark 3 (holds up to 300 shield energy's worth of structural damage), Standard 3 layer shield ((made a compromize there, so far I have 600 energy units worth of damage intake possible), Dimentional shiftr (reduces damage by 47% by shifting the user between the phased dimention(pased out cannot stay in for more than 10 nanoseconds)& the normal dimention) (do the math & I have about 888 energy units of damage intake) shield energy is kept in tanks (may have more tanks than shield layers, tanks DO NOT affect shield layers) Armor is measured in either integrity (i.e. 100% armor integrity means 300 energy's worth of damage left, or in a shield to armor comparison with damage levels (surely I don't have to explain THIS)

Bonuses: Acrobatic motion articulation, strength enhancement, AMED, NED, Inertial dampener, map, Scanners & analysis, Database, & estimated distance, & distance crosshairs (target reticles)...& Life support...& universal translator...& shield overload, also, the suit has a grappler

Asthetic look: a red & white (and gray) plated & articulated airtight armorsuit with a amber rectangular visor & a rank insignia on the left shoulder, arm cannon (sometimes, other times the weapon dissolves to reveal an identical arm plating.) on right hand. ((will find a way to draw it & get it onto computer later))

Hope you like it
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PostSubject: Re: Aryss Drakeglade   Mon Dec 06, 2010 4:03 am

How old are you? I'm 22 and some of those words confused the hell out of me. :(weird):

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PostSubject: Re: Aryss Drakeglade   Mon Dec 06, 2010 1:58 pm

why is it confusing?? it is quite normal to me
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PostSubject: Re: Aryss Drakeglade   Mon Dec 06, 2010 2:46 pm

I may be a nerd, but I'm not that kind of nerd.

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PostSubject: Re: Aryss Drakeglade   Tue Dec 07, 2010 8:09 am

LOL..... Smile sorry, that was funny.... I have a HUGE vocabulary.... now tell me what confuses you & I'll explain it to it's nerdy extenciveness
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PostSubject: Re: Aryss Drakeglade   Tue Dec 07, 2010 10:09 am

I must not have been all there when I originally read it. I guess it's okay. Update the original and I'll do whatever I need to.

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PostSubject: Re: Aryss Drakeglade   Tue Dec 07, 2010 10:04 pm

In theory, wouldn't the protoshpere pulser have the capability to project said path, being able to literally shoot around corners? That seems a little too overpowered to me... Unless I'm misunderstanding...
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PostSubject: Re: Aryss Drakeglade   Wed Dec 08, 2010 12:15 am

I have no idea how science works... it was my least favored class and it never really stuck with me.

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PostSubject: Re: Aryss Drakeglade   Wed Dec 08, 2010 9:28 pm

So he could create nuclear fusion involving all enemies and phrase it so you wouldn't understand. Good tactic, Sharp. XD
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PostSubject: Re: Aryss Drakeglade   Wed Dec 08, 2010 10:25 pm

There will be no nukes!

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PostSubject: Re: Aryss Drakeglade   Fri Dec 10, 2010 8:52 am

IT IS NOT A NUKE!!!!!!!!!!!!!!!!!!
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PostSubject: Re: Aryss Drakeglade   Fri Dec 10, 2010 8:58 am

the pre-alighned path is my way of keeping it moving forward... I WILL NOT TOLERATE AROUND-THE-CORNER SHOTS... they are CHEAP!!!!!!!

anyway, it only acts like a power beam shot (It should cause 8 energy units damage, but it may fluctuate, but NOT over 10 units, I know of ways to put safeties on the weapon, so the max damage is 10 units)
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PostSubject: Re: Aryss Drakeglade   Fri Dec 10, 2010 1:49 pm

Okay, that's good to hear.

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PostSubject: Re: Aryss Drakeglade   Sat Dec 11, 2010 9:37 am

I added grenades
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PostSubject: Re: Aryss Drakeglade   Thu Dec 16, 2010 9:45 am

Any personal thoughts on the character so far
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PostSubject: Re: Aryss Drakeglade   Thu Dec 16, 2010 11:04 am

Umm... none really ATM.

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