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 Separate RPG Style Combat System

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RildokxNanoFate
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeTue Jul 31, 2012 1:19 am

I want people to eventually doing damage in the thousands like on NG... I dun think dice would help get us there, at least not without boosts.

Edit: I want it to be like this eventually.

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Pink Cat
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeTue Jul 31, 2012 1:21 am

WE'LL USE 100 SIDED DICE

Separate RPG Style Combat System - Page 3 D100


Last edited by Crazyzealot on Tue Jul 31, 2012 1:24 am; edited 1 time in total
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Sivus Grahn
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeTue Jul 31, 2012 1:23 am

there are online dice rollers that you can set to use any number of dice, and then it will give you the total, and they can go up to one hundred sided dice, long story short, I think they could work. but, like I said, I stand by you.
edit: I just mentioned those. Aren't they awesome?
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RildokxNanoFate
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeTue Jul 31, 2012 1:24 am

The video is like 37 minutes long, but these are like the things I want it to be like, minus the dances to buff, heal and debuff, those can be different. But I want damage and stuff to be like this.
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Sivus Grahn
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeTue Jul 31, 2012 1:25 am

I'm going to let Crazy respond to this, I can't watch the video.
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Pink Cat
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeTue Jul 31, 2012 1:27 am

RildokxNanoFate wrote:
dances to buff, heal and debuff
I'm now editing Talon's profile to make it so he has to do the carlton dance to regenerate.
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Sivus Grahn
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeTue Jul 31, 2012 1:30 am

wow, just your talking about that was funny.
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Toasty
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeWed Aug 01, 2012 2:41 pm

RildokxNanoFate wrote:
I want to have a system where in order to use skills, they have to have skill points in order to use them, while making the stronger skills cost more skill points, SP for short. I know that kinda mechanic at least for NG, Nendoroid Generation.

The system you want in complicated and clunky at best, just from that description. Systems like D&D use that for classes like the Psion, and even worse, Spells Per Day for Wizards and other Magic based classes. It's better to let players have a base in everything, let the dice decide what happens in between, and add home-brew attack that allow for massive damage like you said.
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeThu Nov 29, 2012 7:17 am

I have changed how combat works mostly to reflect off of an RPG Skies of Arcadia. I have the formulas set, just need to take the time to set up how character creation and advancement works and it should be good. And also, with it working this way, it would have to be a set party of 4 characters you own or claimed, since the combat system is different and requires strategy that'd take forever to do with 4 or so people.
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeThu Nov 29, 2012 7:27 am

RildokxNanoFate wrote:
And also, with it working this way, it would have to be a set party of 4 characters you own or claimed
Well shit.
Would we have to use the combat system in every RP? I only have two(Three if I'm allowed to use Talon Vance from Total Fantasy) characters and they're not really on the same side. Unless I'm misreading this.
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RildokxNanoFate
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeFri Nov 30, 2012 2:47 am

This combat system would not be used in normal RPs, only ones that would use it. Which those RPs are only like a single mission that is non-cannon. So some enemies could work together. And also dead characters can be used as well. They don't even have to be from the same timeline. Think of it as the Colosseum, except that they are teamed up to do a mission in an RPG combat system format. And I would be the one running it and choosing when random encounters happen and such. I'll also need to come up with equipment that decides stat boosts for characters to improve attack, defense and other things.

I am also going to use this system for the same kinda thing for the other site, but include the magic part of that system.
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeFri Nov 30, 2012 7:57 am

So, if they don't have to be from the same timeline, would that mean I could use characters from Total Fantasy too? I'm kinda confused yet interested.
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RildokxNanoFate
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeFri Nov 30, 2012 1:42 pm

They'd still have to be from this site, but from any part of the Metroid timeline.
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeFri Nov 30, 2012 1:45 pm

What if I make some confusing split timeline/time travel shit to have myself play as multiple versions of Talon and Zereladra?
I'm really just coming up with hypothetical questions now.
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PostSubject: Re: Separate RPG Style Combat System   Separate RPG Style Combat System - Page 3 Icon_minitimeFri Nov 30, 2012 2:48 pm

I'm not sure if that'll work... Maybe I should just have it be on the other site. That way I don't have to worry about two separate systems and such. And not have to worry about making tons of equipment and items and the like.
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