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The Pinkest Catgirl
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PostSubject: Re: RP plan   Mon Jun 30, 2014 8:25 am

I'm always ready to start an RP to be honest.

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PostSubject: Re: RP plan   Thu Jul 24, 2014 6:11 pm

We should really do the RP instead of just planning out when we're going to do the RP. Who's going to start it?

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Sivus Grahn
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PostSubject: Re: RP plan   Mon Jul 28, 2014 9:30 am

probably me when I have the time, that's why I haven't posted in a good while, I just haven't had the time recently.

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PostSubject: Re: RP plan   Mon Aug 04, 2014 11:56 am

okay, one step closer to a proper start for this. I have just finished researching the lifeforms and mechanoids likely to be encountered on the pirate homeworld, and have also gotten a link to a full map of it (display caution, I don't know the site and you might not either, so be careful with it) as explored by Samus in metroid prime 3. I have also gotten links to the wikia pages for all of the creatures and machines likely to be encountered depending on area. this list does not include pirates or phazon creatures, due to the primary cease of former's activities, and lack of latter. the list and links will be posted in a post after this one, it would be best to review the pages for the creatures and machines, the map is more optional, but it would be a good idea to find some screenshots of the pirate homeworld so as to get as acquainted with the terrain as possible. I'd be willing to bet that enough screenshots have been taken of ALL the metroid prime games to make a fully explorable 3D map of the areas, kinda like google world (or whatever it's called) so finding screenshots that will let you get the basic terrain down shouldn't be too hard.

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PostSubject: Re: RP plan   Mon Aug 04, 2014 11:59 am

urtragian shriekbat
scarp (oceanic?)
anti-air cannon "Tiamat"
remorse-class automated turret
despair-class automated turret
pest control turret (alt-form tunnels*rare*)
nightbarb
jumpmine
jolly-roger drone
crawltank
crawlmine
scritters
korakk beast
puffer mine
bajar glove (badger glove, bajar grove)
phazon harvester drone
pirate surveillance drone(calls other drones instead of pirates)
ULF10(harmless, killable)
----------------------------
links are listed in the order found in the pirate homeworld page
http://metroid.wikia.com/wiki/Crawlmine
http://metroid.wikia.com/wiki/Crawltank
http://metroid.wikia.com/wiki/Despair-Class_Turret
http://metroid.wikia.com/wiki/%22Jolly_Roger%22_Drone
http://metroid.wikia.com/wiki/Jumpmine
http://metroid.wikia.com/wiki/Nightbarb
http://metroid.wikia.com/wiki/Pest_control_unit
http://metroid.wikia.com/wiki/Phazon_Harvester_Drone
http://metroid.wikia.com/wiki/Pirate_Surveillance_Drone
http://metroid.wikia.com/wiki/Remorse-Class_Turret
http://metroid.wikia.com/wiki/Scarp
http://metroid.wikia.com/wiki/Scritter
http://metroid.wikia.com/wiki/Urtragian_Shriekbat
http://metroid.wikia.com/wiki/ULF_10
http://metroid.wikia.com/wiki/Korakk_Beast
http://metroid.wikia.com/wiki/Puffer_Mine
http://metroid.wikia.com/wiki/Anti-Air_Cannon_%22Tiamat%22
http://metroid.wikia.com/wiki/Bajar_Grove
----------------------
map link: metroid.retropixel.net/mprime3/metroidprime3_map_piratehomeworld.jpg
map link needs to be copied and pasted into URL bar to work.

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PostSubject: Re: RP plan   Tue Aug 05, 2014 12:15 am

Pirate Homeworld was one of my favorite worlds in Prime 3, so I should be fine when it comes to enemies. Not the best memory of the layout, but remember the place could've changed since Prime 3. Collapsed buildings and tunnels and such.

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PostSubject: Re: RP plan   Tue Aug 05, 2014 8:22 am

understood, quite so, I was just saying it would probably be best to get a better feel for the overall layout of the original, since that's what would be what would need to be worked with to make a rundown version, and the basic shape probably wouldn't change. Also, the enemies thing was made based on creatures and machines that were likely to be there, korakk beasts weren't on Urtraghus when Samus went there, but it is thought that it is possible that it is they're homeplanet, and pirates and phazon creatures wouldn't be there anymore, so they needed to not be included, and so on and so on, I could ramble on for a while trying to explain everything, but it wouldn't work since I'm bad at explaining and what absolutely NEEDS to be explain, has.

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PostSubject: Re: RP plan   Fri Aug 08, 2014 11:22 am

That works then.

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