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| | RtD :: Ascension! | |
| | Author | Message |
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JustLex
Posts : 118 Join date : 2013-03-07 Age : 25 Location : New England
| Subject: RtD :: Ascension! Tue May 07, 2013 10:26 am | |
| Hey guys. This game is from another forum I doop around on, and won't be listed. If you have to know for some urgent reason, PM me. I want to spread this game across the internet because it is quite interesting and fun. Long story short, GG GL HF. Here goes. =-----------=(Click the word 'Spoiler') - Spoiler:
Roll to Dodge [Original concept and rules by Mouse (A dude from somewhere else)] is a turn-based role-playing game where your actions' success probabilities are determined with a die.
Every turn consist of the rollers (players) posting their actions. I then post the result.
Your actions' success probabilities are determined with a dice. The success layout works like this:
6. Super success! 5. Good success 4. Average success 3. Barely success 2. Fail 1. Super fail!
Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.
Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.
Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.
Turn-posting format:
> Walk to John and punch him. "Take that sucker!"
=-----------= Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not. =-----------= In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.
Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
Theme/Setting: Science Fiction, Earth Year A.D: 2131 =-----------=Current Players:1. C.Z. as Talon 2. N/A 3. N/A 4. N/A 5. N/A 6. N/A =-----------=Dead Players:1. N/A =-----------=Waiting List!:1. N/A =-----------=Sign Up Form!: Name:: -character name- Race:: [Man I could care less if you made up your own... read further descriptions.] Inventory:: (0/10) --Note on Inventory. If you have an item, for example, like a type of food, it takes up one spot and stacks. If the item is too large or important and you find multiple they shall not stack, for example, a weapon. You may also get knapsacks or bags which take up one spot of your inventory, and have more spots inside it. Equipped:: (0/10) --Note: To Equip inventory doesn't take a turn. Just put it in your roll. Active Abilities::--Note: This means abilities that have to be activated to use. Passive Abilities::--Note: Automaticly Triggered Abilities. Conditions::--Note: These come from random things happening in the world. -- You are allowed 2 items in your inventory when you start, and a single ability (either kind)
Last edited by JustLex on Tue May 07, 2013 8:09 pm; edited 1 time in total | |
| | | Pink Cat Admin
Posts : 3332 Join date : 2010-07-29 Age : 28 Location : Unknown
| Subject: Re: RtD :: Ascension! Tue May 07, 2013 11:01 am | |
| Name:: Talon Race:: Shapeshifting demon thingy Inventory:: (1/10) *Bag
Equipped:: (1/10) *Fire sword made of fire
Active Abilities:: Shapeshifting Passive Abilities:: Conditions::
Last edited by Crazyzealot on Tue May 07, 2013 7:58 pm; edited 1 time in total | |
| | | JustLex
Posts : 118 Join date : 2013-03-07 Age : 25 Location : New England
| Subject: Re: RtD :: Ascension! Tue May 07, 2013 3:39 pm | |
| If an item is in equipped, it's not in inventory. You can have an Ability to start.
EDIT: Aight. | |
| | | Sivus Grahn Admin
Posts : 3684 Join date : 2010-12-13 Age : 26 Location : the E.S.S Niflheim, conducting experiments on...Volunteers
| Subject: Re: RtD :: Ascension! Sun May 19, 2013 7:12 am | |
| That sounds a lot like MUD roleplaying, just with a storyteller/dungeon-master/game-master controlling things somewhat. | |
| | | JustLex
Posts : 118 Join date : 2013-03-07 Age : 25 Location : New England
| Subject: Re: RtD :: Ascension! Mon May 20, 2013 9:56 am | |
| It does. But it's like everyone has a turn at once sort of thing. | |
| | | Sivus Grahn Admin
Posts : 3684 Join date : 2010-12-13 Age : 26 Location : the E.S.S Niflheim, conducting experiments on...Volunteers
| Subject: Re: RtD :: Ascension! Tue May 21, 2013 3:22 am | |
| everyone hasa a turn at once? please explain, cause that just sounds even more like a MUD. I know, I've seen and played them. | |
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