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 Argos

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Pink Cat
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Pink Cat


Posts : 3332
Join date : 2010-07-29
Age : 29
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PostSubject: Argos   Argos Icon_minitimeTue Jun 20, 2017 3:23 pm

Planet Name: Argos
Planet's Moons: 1
Atmosphere: Breathable
Hours per day: 24
Days per year: 400
Climate: Controllable
Dominant Environment: City, Industry.
Gravity: Earthlike, artificial
Sentients: Humans and various other sentient species.
Technological Development: Extremely advanced
Government: Neutral
Economy: Capitalist, uses credits as the main form of currency. Easily convertible to the Federation standard currency.
Significant Feature: Highly advanced technology, especially cybernetics.
Cultural Quirks: Due to exporting to both the Federation and Space Pirates, it has strict neutrality rules, with any sort of conflict being met with banishment. Due to this, it is not uncommon to see a space pirate and federation soldier angrily glaring at eachother in the same room.
Other: General Cyberpunky aesthetic. The world itself has a large metal bubble around it with weather generators simulating sunlight and weather, put in place due to the star in the system dying, turning the planet from a regular high tech planet to more of a strange planet-space station hybrid.


Will update more later


Last edited by The Pinkest Catgirl on Fri Feb 02, 2018 7:54 pm; edited 2 times in total
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Sivus Grahn
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PostSubject: Re: Argos   Argos Icon_minitimeTue Jun 20, 2017 3:33 pm

Humans and What? All of them would be aliens to that planet, what creatures make up "Aliens" in this case? And I think the whole "Neutrality rules" thing would fit "Cultural quirks" pretty well.
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PostSubject: Re: Argos   Argos Icon_minitimeTue Jun 20, 2017 3:44 pm

I'll put "various sentient species" instead, I think of a lot of things when I'm tired but man actually putting them in words tends to come out wrong.
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PostSubject: Re: Argos   Argos Icon_minitimeTue Jun 20, 2017 3:44 pm

I understand.
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PostSubject: Re: Argos   Argos Icon_minitimeTue Jun 20, 2017 3:46 pm

Updated.
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PostSubject: Re: Argos   Argos Icon_minitimeTue Jun 20, 2017 4:05 pm

But yeah I put humans and other sentient species just because I feel like I tend to emphasize humans way too much when this is a franchise where sometimes the only (genetically modified but still) human in a game is Samus.
I did a similar change to Tawfret a while back.
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PostSubject: Re: Argos   Argos Icon_minitimeWed Jun 21, 2017 3:17 am

I had an idea for an event I was thinking of happening in the Legacy Era(Battle of Argos). A massive space and land battle with Space Pirates, Federation, and Argos soldiers(And Talon Locke) having to fight off Kriken, them temporarily joining together because of the neutrality rules. The combined force leads to the battle taking about a day, though some cities on the planet are heavily damaged.
The Tawfretian Alliance is not involved at all, in fact I figured Argos would be somewhere far away from the Tawfret system.
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PostSubject: Re: Argos   Argos Icon_minitimeWed Jun 21, 2017 4:01 am

Sounds cool. Espera would be able to join easily (well, probably won't, but could) given that he's already a neutral party.
(Totally unrelated, have you read what's been going on in the RP between Trees and me?)
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PostSubject: Re: Argos   Argos Icon_minitimeWed Jun 21, 2017 7:15 am

Also should elaborate, the banishment refers to battles specifically between people at war that the planet isn't involved with. Combat happens on the planet itself all the time, usually between criminals and police forces. I feel like I worded it oddly in the description.
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PostSubject: Re: Argos   Argos Icon_minitimeWed Jun 28, 2017 7:12 am

I added the Planet to the Roleplay Section along with gladton.
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PostSubject: Re: Argos   Argos Icon_minitimeFri Feb 02, 2018 7:55 pm

Added onto it, thought it'd be interesting if the planet were turned into a planet-space station hybrid, with the planet turning progressively more technological and less natural.
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