Latest topics | » Vela AranWed Feb 22, 2023 1:07 am by Pink Cat» Lexi-4(WIP)Mon Aug 29, 2022 11:32 pm by Pink Cat» Vela FadenThu Apr 28, 2022 4:44 pm by Pink Cat» Espera Nota, Hero of The WarSun Jan 16, 2022 1:12 pm by Sivus Grahn» Laura / L-98Mon Oct 11, 2021 9:38 pm by Fox the Ruffian » Regina LockeMon Oct 11, 2021 8:45 pm by Pink Cat» Lyzla AttanoWed Oct 06, 2021 10:49 am by Pink Cat» Allison Grace WilliamsFri May 07, 2021 4:27 pm by Jubilant Demon » Samantha AndersonSun Dec 13, 2020 6:01 pm by Jubilant Demon |
| | Quick Ideas; namely, a central damage system | |
| | Author | Message |
---|
Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Quick Ideas; namely, a central damage system Sat Feb 12, 2011 9:48 am | |
| I think a central damage system would work as well as the common "player admits hit and states damage" that way, a visor scan of a target and a payload notes the damage actually caused rather than desired effect. It will correspond with shield energy units/ integrity units;
Shield: 100 units for shield (1 unit is used for suit basic functions (some exceptions, as with AD3, 1 unit is suit Maintenance, basic functions fueled by Antimatter generator )) 100 for each tank Damage: Plasma; Shields hold wonderfully unless it is a high focus cutter beam; 4 DPH/ DPS normal plasma. 8 DPH/10 DPS cutter plasma (Damage Per Hit)
Radiation; Shields are at DANGEROUS RISK of failure, unless equipped with hazard shields (AD3 uses nuclear energy in suit(NED), others like it do NOT take damage) 5 DPS (NED is diffused radiation, less powerful)
Phazon: shields are damaged-ish about this; 2 DPS /DPH
Ion/Protosphere; Protosphere invented in Xik'Kri'Vik' War, both do 7 DPS/DPH
Ideas & opinions are appreciated. the above results are only Ideas and Examples | |
| | | Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Quick Ideas; namely, a central damage system Mon Jul 04, 2011 2:27 am | |
| *sigh* I guess that nobody was even interested... | |
| | | Toasty Moderator
Posts : 1371 Join date : 2010-05-09 Age : 28 Location : Denmark
| Subject: Re: Quick Ideas; namely, a central damage system Mon Jul 04, 2011 4:28 am | |
| In my opinion, a central damage system just doesn't work in RP, then again, nether dose PvP, but thats all we do now. And PvP can't really work without some kind of way to hurt another player without being an ass. Then again, we could just go back to DnD style rolling the dice. who knows. | |
| | | Sharpshot 2010
Posts : 296 Join date : 2010-09-24 Location : Somewhere
| Subject: Re: Quick Ideas; namely, a central damage system Mon Jul 04, 2011 5:21 am | |
| | |
| | | Toasty Moderator
Posts : 1371 Join date : 2010-05-09 Age : 28 Location : Denmark
| Subject: Re: Quick Ideas; namely, a central damage system Mon Jul 04, 2011 7:51 am | |
| - Sharpshot 2010 wrote:
- You have a point
I always have a point. **Takes a bug gulp of orange juice**I fucking love citrus. | |
| | | Sponsored content
| Subject: Re: Quick Ideas; namely, a central damage system | |
| |
| | | | Quick Ideas; namely, a central damage system | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |