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 Quick Ideas; namely, a central damage system

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Sharpshot 2010

Sharpshot 2010

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Join date : 2010-09-24
Location : Somewhere

Quick Ideas; namely, a central damage system Empty
PostSubject: Quick Ideas; namely, a central damage system   Quick Ideas; namely, a central damage system Icon_minitimeSat Feb 12, 2011 9:48 am

I think a central damage system would work as well as the common "player admits hit and states damage" that way, a visor scan of a target and a payload notes the damage actually caused rather than desired effect. It will correspond with shield energy units/ integrity units;

Shield: 100 units for shield (1 unit is used for suit basic functions (some exceptions, as with AD3, 1 unit is suit Maintenance, basic functions fueled by Antimatter generator )) 100 for each tank

Damage:
Plasma; Shields hold wonderfully unless it is a high focus cutter beam; 4 DPH/ DPS normal plasma. 8 DPH/10 DPS cutter plasma (Damage Per Hit)

Radiation; Shields are at DANGEROUS RISK of failure, unless equipped with hazard shields (AD3 uses nuclear energy in suit(NED), others like it do NOT take damage) 5 DPS (NED is diffused radiation, less powerful)

Phazon: shields are damaged-ish about this; 2 DPS /DPH

Ion/Protosphere; Protosphere invented in Xik'Kri'Vik' War, both do 7 DPS/DPH


Ideas & opinions are appreciated. the above results are only Ideas and Examples
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Sharpshot 2010

Sharpshot 2010

Posts : 296
Join date : 2010-09-24
Location : Somewhere

Quick Ideas; namely, a central damage system Empty
PostSubject: Re: Quick Ideas; namely, a central damage system   Quick Ideas; namely, a central damage system Icon_minitimeMon Jul 04, 2011 2:27 am

*sigh* I guess that nobody was even interested...
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Toasty
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Toasty

Posts : 1374
Join date : 2010-05-09
Age : 23
Location : Denmark

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PostSubject: Re: Quick Ideas; namely, a central damage system   Quick Ideas; namely, a central damage system Icon_minitimeMon Jul 04, 2011 4:28 am

In my opinion, a central damage system just doesn't work in RP, then again, nether dose PvP, but thats all we do now. And PvP can't really work without some kind of way to hurt another player without being an ass. Then again, we could just go back to DnD style rolling the dice. who knows.
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Sharpshot 2010

Sharpshot 2010

Posts : 296
Join date : 2010-09-24
Location : Somewhere

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PostSubject: Re: Quick Ideas; namely, a central damage system   Quick Ideas; namely, a central damage system Icon_minitimeMon Jul 04, 2011 5:21 am

You have a point
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Toasty
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Toasty

Posts : 1374
Join date : 2010-05-09
Age : 23
Location : Denmark

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PostSubject: Re: Quick Ideas; namely, a central damage system   Quick Ideas; namely, a central damage system Icon_minitimeMon Jul 04, 2011 7:51 am

Sharpshot 2010 wrote:
You have a point

I always have a point.

**Takes a bug gulp of orange juice**

I fucking love citrus.
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